﻿---@class UnityEngine.RectTransform : UnityEngine.Transform
---@field public rect UnityEngine.Rect
---@field public anchorMin UnityEngine.Vector2
---@field public anchorMax UnityEngine.Vector2
---@field public anchoredPosition3D UnityEngine.Vector3
---@field public anchoredPosition UnityEngine.Vector2
---@field public sizeDelta UnityEngine.Vector2
---@field public pivot UnityEngine.Vector2
---@field public offsetMin UnityEngine.Vector2
---@field public offsetMax UnityEngine.Vector2
local m = {}
function m:SetInsetAndSizeFromParentEdge() end
function m:SetSizeWithCurrentAnchors() end
---@return table
function m:GetWorldCorners() end
---@return table
function m:GetLocalCorners() end
return m
